The game’s changelog
What’s
new?
179 updates in 23 days, since October 4, 2026. The same ones as in the game, under the hall’s logo: every change you can see, hear or feel on the track.
1 update
- Progression
Driver levels now take five times the XP
Every driver level now takes five times as much XP. Races pay what they did, but the gauge fills five times slower: each level, with the car, paint or title it opens, means more. You keep your level and your progress: the XP you had already won was multiplied by five too. Car levels don’t change.
1 update
- Progression
Records and ghosts: a fresh start
On October 6, every best lap and every ghost was wiped, on every course, world records included: a clean start for everyone. The ones your browser kept don’t count anymore either. Your next best lap becomes your record again and your ghost is reborn in Time Trial: the first records on every course are up for grabs.
1 update
- Progression
21 cars to unbox, one per level
The Garage becomes a pyramid of 21 boxes: the Firecracker 07 from the start, then one more car at every driver level, up to level 21. A complete blueprint, or five blueprint fragments of the same car, opens one ahead of time. Every new box opens in front of you the first time you see it: the carton shakes, the kraft paper falls away, the car hops onto its turntable and takes a victory lap. On the cartons in the Stockroom, “LV.”, “NEXT UP” and “OPEN ME” tell you where you stand.

Paddock