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The game’s changelog

What’s
new?

179 updates in 23 days, since October 4, 2026. The same ones as in the game, under the hall’s logo: every change you can see, hear or feel on the track.

  1. 8 updates

    1. Courses

      The House: clear stairs

      The yellow wheels screwed along the House stairs are gone: they spun without pushing anything any more. The planks are clear from wall to wall. And in the Museum, every label now has its own little brass lamp.

    2. Courses

      The Museum: 38 display cases, all different

      The Museum display cases now show one piece from every level, from Maplewood to the Roller Coaster, each with its label. No more cases stuck in the orange ramp or sunk into the moon. The Museum models got their real materials, and the ferns, the rocking horse and the dig-pit bones can finally be pushed around.

    3. Courses

      The Lagoon: coconuts that roll

      The border coconuts are spaced out: the one you hit rolls off ahead of you along the sand, the others tip over where they lie, instead of all flying up together. And in split screen, player 2 finally gets their own « 3, 2, 1, go! ».

    4. Courses

      The House: drive under the toy chest's plank

      In the bedroom, the plank resting on the toy chest's books no longer hides an invisible wall: where it is high enough, you drive right under it.

    5. Courses

      The House: laundry, cereal and real labels

      The clothes on the floor crease, wrap round your wheels and get dragged behind you. The spilt cereal box overflows with real rings you send flying, the cans, water and cartons have their labels, and you can finally drive under the tea tray, the chair's plank and the chopping board. The doormat and the blue lid are driven onto, and Sky view no longer shows the windows' pictures.

    6. Courses

      The Backyard: bursting tomatoes, real kickers

      In the vegetable patch, the tomato plants and lettuces bend under your wheels and spring back, and the tomatoes burst into slippery juice. The log rounds split into real pieces that roll, the wall kicker is made of planks, the shower's duckboard can be driven on, the flip-flops get pushed and the piñata's gallows is solid.

    7. Courses

      The Lagoon: a castle of real sand

      The castle is made of the beach's sand: charge into it and each wall collapses into flowing sand and crumbling clods, then a heap you dig your ruts into. The water park's beach balls float and fly off when you hit them, the towels are on dry sand and crease under your wheels, and the tyre tracks finally follow the beach's slope.

    8. Courses

      The Fair: the Miniature Roller Coaster

      At the foot of the big slide, a rift in space-time sucks you in and shrinks you in mid-air: you're tiny now, on the miniature roller coaster standing right beside it, the fair turned giant around you. The chain hauls you up (and tops up your nitro a little), then the big drop throws you into the loop, the broken track to jump, the duel between the red lane and the blue lane with its corkscrew, the zero-g roll, the tunnel and the helix. Like a real coaster, the slope slows you on the way up and flings you on the way down, and only your speed holds you in the loop: too slow at the top and you fall, then get launched again from its foot. Glowing boosters catapult you at the right spots: over the top, at the loop's foot and up its climb, on the lip of the broken track, before the rolls, up the helix. “Lane Jump!” and “In Orbit!” pay nitro. You come out through the back of the rift, full size again, and the race goes on.

  2. 4 updates

    1. Courses

      The House's dominoes really topple

      The House's lines of dominoes are now real dominoes: knock the first and each one tips onto the next, all the way to the end of the line, and every domino that falls pays you nitro. A long line can earn you « Bulldozer! ». There are fewer of them but in longer lines, in the living room as upstairs. And in the Attic, far fewer stacks of books: only small runs in the bends.

    2. Courses

      A border to smash through in every level

      Like Maplewood's picket fences, every level now has its own row to smash along the track, and each section pays you nitro: dominoes in the House (the whole line topples in a cascade ahead of you), log edging in the Garden, snack-bar cups at the Bowling, velvet ropes in the Museum, stacks of books in the Attic (the pages fly off), bunting and popcorn at the Fair, coconuts at the Lagoon, tyre stacks at the Garage Club. At the Corner Shop, ram the shelves: every pack of products that falls pays you nitro. What you break stays broken till the end of the race. And at 20 smashes in a row it's « Bulldozer! »: a quarter of a gauge at once, with a ×N counter by the speedometer and a sound that climbs with each smash.

    3. Courses

      The House: the loo roll rolls and unwinds

      Push the bathroom's loo roll: it really rolls, leaves its paper behind it and gets thinner as it unwinds, down to the cardboard tube.

    4. Courses

      The Backyard: the flamingo really floats

      The pool's inflatable flamingo is no longer scenery you drive through: ram it and it skims across the water, spinning, drive onto it and it dips a little before bobbing back up.

  3. 7 updates

    1. Courses

      The House: a real bin, a real football

      The kitchen bin is remade: brushed steel, a domed lid, a chrome pedal and a bin bag folded over its rim, its yellow recycling bag behind it. The ball in the bedroom, by the guitar, is a real football that bounces and flies off when you hit it. And you can finally drive under the bath's plank, over the bath mat.

    2. Courses

      The House: toy train, laundry and loo roll

      The bedroom's toy train really runs: it keeps to the race clock, shoves cars that linger on its track, and you bump over its rails. Clothes on the floor crease and drag under your wheels, the loo roll unwinds when you hit it, and the kitchen's cereal boxes have their own printed brands. You can finally drive under the atlas, the bed's plank and the train set's arch, the curtains no longer poke through the window and the stair wall is dressed all the way up.

    3. Courses

      The Lagoon opens to every driver

      The tropical level is yours, in Solo and time trial: the beach bar and its piers, the sandbank, the tide rising every lap, water you cross skipping like a stone, the inflatable fruit water park, the blowhole that throws you skyward, the zip line, the glass tunnel at the bottom of the lagoon and the sandcastle. A squall blows over on the second lap, the rainbow comes out on the third. Fly through the lei above the blowhole for an “ALOHA!”. Not online yet.

    4. Courses

      The Fair: a lit-up Ferris wheel, a living ribbon

      The Ferris wheel is remade: riveted girders, painted gondolas and 656 bulbs chasing round. The hay bales are real straw, the spilt candy floss melts into a sugar puddle, and the ticket roll by the booth flutters in the wind and gets dragged along by cars. The fallen coconut rolls, the giraffe and the coffin are solid, the palace has no invisible wall and nothing flickers any more.

    5. Courses

      Maplewood: true house walls, heavy basketball

      Maplewood's houses stop your car where you see them, no more invisible walls before the porches. The basketball is truly heavy: it slows you down, bounces hard and rolls without sliding. The picket fences give three times the nitro. The picnic tables and the keeper's garage finally have their real materials, and the keeper's backyard table no longer pokes out of the wall. In the Backyard you can drive under the trampoline; in the Bowling alley, the door is remade. And everywhere, dozens of surfaces that flickered against each other (walls, floors, furniture, pavements) are separated for good.

    6. Courses

      The Museum: lit walls, cows to topple

      In the Toy Museum, the wall lamps finally light the walls: no more black rooms. The model farm's cows topple over, the bucket and mop get knocked about, the lost-property box can be pushed and its treasures spill out. Cars no longer sink into the dollhouse floor, the model's item capsules sit on the table, the ends of the orange track's rails are closed and the display cases no longer flicker. In the menu, the Workshop now sits right under the Garage, and the TV now plays the levels' videos.

    7. Courses

      Maplewood: fences to smash, real balls

      Along the park's paths, little white picket fences burst apart as you drive through and give you nitro: on nitro you string them together, without it they slow you down. The beach balls make way for basketballs, heavy and bouncy, and footballs that roll far. The gnomes are gone (Mr Miller keeps his). The park keeper's garage is remade top to bottom (workbench, shelves, fridge, strip lights), the dome is a real energy bubble, the speed radar's screen no longer flickers, and the living-room shortcut no longer counts if you cut across the lawn.

  4. 7 updates

    1. Courses

      The Backyard, a second finishing pass

      The dry-stone walls have real stones, with lichen, moss and ivy; some thirty objects finally have proper materials. The robot mower is remade and its wheels turn, the shed has its siding, its shingles and a workshop full of tools, the picnic table is real wood, the kite flutters in the wind. The giant courgette and the solar lamps get pushed about, you can drive onto the shower's duckboard and under the slide, the path's gravel blends into the lawn and the gnome no longer floats.

    2. Courses

      The Corner Shop: smash the stockroom

      In the stockroom, the stacks of boxes collapse into flying parcels (worth some nitro), the recycling bins burst and the tape rolls get shoved about. The floor scrubber is remade, its wheels finally turn. The lorry at the dock no longer traps anyone, the crate on the dock is a real kicker, and the dock's stripes and the bar under the shop window no longer flicker.

    3. Courses

      The Corner Shop: hit a shelf, it all falls

      Crash into a shelf in the Corner Shop: everything stocked around the impact really comes down, the top shelves last, and stays in the aisle, in the way of whoever is behind you. The harder you hit, the wider the stretch that falls. And the products wear real labels all the way round: cans, jars, bottles, jugs.

    4. Courses

      The Fun Fair, four touch-ups

      The course's LED strips stay lit around your car, wherever you are. The little ridges between the big slide's lanes are solid: your car bumps over them instead of going through. The midway's tarmac now blends into the field's earth instead of stopping dead. And no more slipping under the rolling barrel through the corners of its mouth.

    5. Courses

      The Attic: a real game of skittles

      The Attic's skittles become a real mini-game: each pass counts the skittles you knock down ("7 skittles!"), and that message stays on screen even while you fly. Behind them, an old school blackboard leaning on a carton keeps the scores in chalk, lap by lap: X for a strike, / for a spare. Aim for the pocket!

    6. Courses

      Maplewood: the big corner walled off

      In Maplewood, the big corner was quicker than the shortcut through the living room. Not any more: a wall of big cones blocks the road where the bend begins, and three narrow planks leaning askew on it fly you over: barely wider than a car, aim well! A picket fence now runs round the whole corner, so no more cutting across the lawn. Or take the living room!

    7. Courses

      The Attic: the hanging baseball

      In the Attic, in front of the skittles, a big baseball hangs from the rafters on its rope. Take the little kicker just before it and ram it: the ball swings away and mows the skittles down. Go for the strike! And a fallen skittle stays solid: you push it, you no longer drive through it.

  5. 16 updates

    1. Courses

      The Attic: the block tower, block by block

      In the Attic, the wooden block tower by the hatch no longer goes in one piece: each block falls its own way. You can also drive under the trunk's big board without hitting an invisible wall, and the old rug in the train's corner no longer flickers.

    2. Courses

      The Mini-Mart: bottles everywhere

      In the Mini-Mart's stockroom, the pallet of drinks now carries 96 real bottles (water, orange, cola, lemon), each on its own. A crate on its side in front of it makes a kicker: jump into them and they fly everywhere, rolling and bouncing.

    3. Courses

      The Mini-Mart: the delivery schedule

      In the Mini-Mart's stockroom, on the dock's wall, a big whiteboard keeps the week's delivery schedule: bread at 5 am, drinks, fresh food, the papers, an URGENT circled in red, sticky notes and two delivery slips held by magnets.

    4. Courses

      The Mini-Mart: the toilet paper tower

      In the Mini-Mart, the tower in aisle 1 is redone: packs of sixteen bright white rolls, cardboard cores on top, each tied with its colored band. Ram it and it comes down pack by pack, and two rolls are already loose at its foot.

    5. Courses

      The Attic: trunk, seesaw and magazines

      In the Attic, no more invisible wall under the trunk's board or under the seesaw's raised end: you drive under them, or up them. The stacks of tied magazines under the roof are redone, fanned out, and they are solid: you climb them instead of driving through them.

    6. Courses

      The Attic: the wardrobe, no invisible wall

      In the Attic, the shortcut through the wardrobe no longer hides an invisible wall: you come out through its broken back across the whole width of the hole. The board up into the wardrobe now rests on a real wooden block you can see instead of bumping into. And the puddle of milk under the high chair is gone.

    7. Courses

      Corner Shop: the strip curtains swing

      At the Corner Shop, the stockroom’s strip curtains finally react: each PVC strip swings aside as you go through, then sways and falls back. Their middle posts stop you instead of letting you drive through. And the frozen aisle’s ice no longer ends in a hard line on the tiles: its edge frays into frost.

    8. Courses

      The Attic: no more invisible walls

      In the Attic, you can finally go where you see room: under the trunk’s lid by the eaves and under the high end of the fallen planks in the wool, which hid invisible walls. The other way round, the roll of tape now stops you, remade as real glossy brown tape, and the tin station’s platform has sloping edges to drive up instead of through. The cast-iron radiator got properly round columns and a real lacquer.

    9. Courses

      Corner Shop: a real can pyramid

      At the Corner Shop, the can pyramid on the hairpin now falls can by can: clip a corner and only a few cans roll away, charge through the middle and the whole stack comes down in a clatter of tin. It’s no longer one block that fell whole at the slightest touch, and it stands again when you restart the race.

    10. Courses

      The Attic: straw, skittles, mothballs, nails

      In the Attic, the crib in the Christmas corner has a real bed of straw: hundreds of golden strands, a gently sloping edge, and you can drive up onto it instead of sinking in. The wardrobe’s mothballs roll ahead of your wheels when you bump them. The skittles now wait right in the middle of the corner before the canyon. And the fallen planks out of the wool finally have their nail to hop over, without ever stopping you from climbing back up.

    11. Courses

      The Attic: your car rides on the wool

      In the Attic, the pink glass wool used to swallow cars that fell off the boards: it was drawn well above the floor the wheels roll on, so your car seemed to sink right through it, up to its roof. It now sits at tyre height: you see your car drive on it, wheels and all, until you climb back up a fallen plank.

    12. Courses

      Fun Fair: bumper cars come alive, new carousel

      At the Fun Fair, the bumper cars come alive: every 30 seconds the bell rings, the power crackles along the ceiling grid and the six cars drive themselves, bumping into each other on either side of the track, until the power cuts. The fair’s carousel has new horses: carved wooden horses at the gallop, in four painted coats, with saddles and gold trim, and its centre post has its mirrors. The duck pond finally has real water: a dozen ducks float round with the current, and they jump if you knock the basin. And the balloon wall’s sign shows the driver who’s popped the most since the start, with their total.

    13. Courses

      The Backyard gets a big polish

      The Backyard got a big polish pass. The grass no longer vanishes under your wheels at the top of the yard, and the piñata floating in front of the swings is gone: the only one now hangs from a proper party gallows over the trampoline. The fences are real wooden fences, about twenty objects were remade (the cat, the dog and its kennel, the barbecue, the flowers, the vegetable patch…) and the lawns came to life: a sandbox, a washing line, garden chairs, a bench, a birdbath, a scarecrow, pumpkins and lettuces. Our house has French doors onto the deck, and the yard has its own sounds: birds, the pool lapping, the neighbors’ kids in the distance.

    14. Courses

      The Attic: a golden star, working kickers

      In the Attic, the tree’s star over the big jump is now golden: it shines, glints, and bursts into Christmas sparks when you fly through it. The jump no longer holds your hand: aiming for the star is up to you. The seesaw’s plank and a board laid up the trunk’s lid make real kickers, the beam over the insulation finally shows (along with the whole roof frame), a checkered finish line crosses the canyon, and the nails sticking out of the planks make you hop.

    15. Courses

      The House: jump the bathtub on nitro

      The jump over the bathtub was too easy: everyone took it and nobody went round any more. Now the kid’s plank only gets you over on nitro: hold it on the way up (it’s written on the plank, and your nitro key flashes) and you fly over the tub. Without nitro, splash: you drop into the bath, the swimming float is gone, your car sinks and you start again from the foot of the plank, the long way round. The bots only jump when they have nitro to burn. And the overflowing water now falls all the way to the tiles, with no more tiles floating in the air.

    16. Courses

      The Workshop: build your own tracks

      In the museum, the Workshop is now open to everyone. At the tracks bench, start from a blank page with land of your own (small, medium, large or custom), from a template in the streets of Maplewood, or from the setting of one of the game’s levels, like the House or the Bowling alley. Draw your road in one stroke, sculpt the terrain, paint the ground (sand, dirt, rock, mud…), build walls and platforms, place ramps, pickups and things to knock over, then try it right away. Your tracks show up on the museum TV, and from driver level 5, publish them so others can race them and give them hearts.

  6. 2 updates

    1. Courses

      The House: jump over the bathtub

      In The House's bathroom, the bathtub now stands in the middle on a tiled dais: the road goes round it, or you come out of the kid's room with a sharp right onto his plank and fly over it, landing right in the gallery's doorway. The shortcut saves several seconds; short on speed, splash, and his swimming float gets you out. The start line moved back too: the race no longer starts inside the dishwasher's foam.

    2. Courses

      The House: the bath, the den, the foam

      In The House, the kid's plank launches you into the bathtub: splash, a spray of water and a bit of nitro, then you wade between the toys and the swimming float sends you back over the rim. Glowing arrows on the floor and a sign show the jump onto the table. The half landing is now the kid's den, with his little train going round, his clock and his fairy lights, and the dishwasher overflows with foam your car ploughs a furrow through. The dog lifts its head as you go by, the robot vacuum does its rounds and the cuckoo sings.

  7. 1 update

    1. Courses

      The fair: webs, spider and balloon wall

      In the ghost train, the spider webs are real webs now: the first car through the big one is held a moment and tears it, the giant spider drops down to meet it, then weaves it again. In the next corridors, sticky half webs slow you far more: go round them. The midway’s balloon wall is redone: balloons swinging and bumping on their strings, bursts and confetti, three gold balloons worth three, a confetti cannon for the jackpot. And the lights’ reflections on the wet ground no longer look like streaks.

  8. 2 updates

    1. Courses

      The attic's ghosts, redone from top to toe

      In “The attic ghost” and the Mini games' ghost hunt, ghosts now come out all race long, from the start, at seven spots round the lap: out from under the sheets and the boxes, they sway over the track. A real sheet that ripples, eyes that blink, a cold light on the boards and on your car; as you come, it turns to you, raises its arms and shouts “Boo!”. Drive into it before the others: it bursts into wisps. The stars are now 2, 4 and 6 ghosts, and at two, the third one finally counts your ghosts instead of the one-two.

    2. Courses

      The House: under the bed, and the balcony plank

      Under the kid's bed, a real striped sock lies flat, its twin rolled into a ball, and the dust bunnies finally look like dust: you can push them all around. On the balcony, the jump's plank rests on a row of books, and you can no longer slip under it from the sides.

  9. 1 update

    1. Courses

      A feat to pull off in every level

      After the speed camera, the target and the goal, every level has its feat. At Strike Lanes, the perfect game: a STRIKE on every lap, the score sheet up on the monitors over the lanes. At the Garage Club, the timed pit stop; in the Attic, the ghost leaving its sheet at each flash of lightning; at the Toy Museum, the dollhouse lasers to get past untouched; at the Corner Shop, the delivery into the lorry at the dock; at the Fun Fair, the balloon wall past the strength tester; in the Backyard, the piñata over the trampoline. The bots have a go now and then, and the Campaign has five new events.

  10. 3 updates

    1. Courses

      Three feats: speed camera, target and goal

      Every level will get its own feat, like the bowling’s strike: here are the first three. In Maplewood, the school’s speed camera flashes the fastest car of the race: beat the record on its sign. In the Stunt Arena, land in the target painted past the small monster (C1): 50, 100 or 250 points. In The House, push the ball between the living room’s two poufs: GOAL! Each feat fills your nitro, scatters bolts online, and the whole race hears of it. And the Corner Shop’s can pyramid is now « Tin can alley! ».

    2. Courses

      Five new levels, and their Campaign

      Strike Lanes, The Attic, The Corner Shop, The Fun Fair and The Toy Museum are open to everyone: switch on the museum’s TV, channels 08 to 12. Each has its own page in the Campaign album, with eight events on circuits of its own. Strike Lanes also races online: dive into its funnel and ride up to the ceiling of its pipe, glazed onto outer space. The other four are solo for now, and we keep polishing them all.

    3. Courses

      The Backyard: objects at their true size

      In the Backyard, the paddling pool, the table and its chairs, the loungers, the cooler, the wheelbarrow and the croquet set were drawn four times too big for what you actually hit: you seemed to drive through them. They now have their true size, the one you bump into.

  11. 1 update

    1. Courses

      The Backyard pool can’t be driven through

      In the Backyard, the paddling pool is full of water: you bounce off it instead of driving through it, and a hard ram only nudges it. The Campaign courses that had it on their road or their start now set it aside.

  12. 3 updates

    1. Courses

      New course: Maplewood by Night

      Maplewood now has its night, right after the rain: the orange street lamps stretch across the puddles, the cars’ headlights light up the road ahead of them, windows and porches are lit, the moon and stars shine over the roofs and a low mist hangs over the asphalt (reflections and headlights on every preset but Low). Same streets, same shortcuts and same jumps as by day, with records of its own. Channel 07 on the museum’s TV, right after Maplewood, and online.

    2. Courses

      The Backyard: kickers and a trampoline

      The Backyard is a lot more fun: a kicker at the end of the deck sends you flying through the gate, the neighbors’ trampoline now sits at the edge of a long diagonal with a kicker in front (land on the mat and it throws you sky-high), a kicker over the vegetable rows, a crest at the top of the gravel path, another one on the pool’s stone, and a higher lip on the wall for a real jump. Each kicker takes half the way: your call. The robot mower now crosses the diagonal.

    3. Courses

      New course: The Backyard and the Pool

      Three backyards on a Sunday noon in July: start on the wooden deck, cross the neighbors’ lawn under the sprinkler and the muddy vegetable rows, climb the gravel path to the top of the yard and drive through the shed, then leap off the wall above the pool. Two shortcuts: the water slide, which sends you skipping across the water to the beach, and the big bounce, the plank up onto the trampoline. Mind the robot mower doing its rounds, and knock the chairs, loungers, cooler and wheelbarrows about on your way. Channel 06 on the museum’s TV, and online.

  13. 2 updates

    1. Courses

      The Garage Club is back: the block’s RC club

      The Garage Club is back as a real RC club in a big basement garage: a carpet track between red and white foam barriers, a figure eight over a wooden bridge, and a stretch that runs right under Dad’s car, up on its lift. The neighborhood kids watch from their stand, the lap board shows the standings live, and at the start the neon tubes come on row by row. It’s where you take your license, on the club’s proving grounds: the slalom, the skidpad, the timed straight and the kickers.

    2. Courses

      Maplewood lives: pigeons, butterflies, flags

      Look up in Maplewood: flocks of pigeons wheel over the rooftops while others sit in a row on the power lines. Butterflies flit around the garden flowers, and a flag ripples on a few porches.

  14. 3 updates

    1. Courses

      Maplewood has some years on it

      Maplewood’s houses no longer look fresh from the factory: streaks under the eaves, paint faded on the sunny side, green creeping up the shady walls, black streaks and moss on the roofs, soot on the chimney tops. The sidewalks have their slabs, cracks and grass in the joints, and the driveways their joints and the oil stain of the parked car.

    2. Courses

      Maplewood: power poles and lines

      11-metre wooden poles now line Maplewood’s streets, with their crossarms, insulators and transformers, and the power lines sag from one to the next above the road. Every house has its service drop, its meter on the wall and its air conditioner out back. Watch out: the poles are solid, don’t hit them head-on.

    3. Courses

      Maplewood: a street with some history

      Maplewood’s street isn’t brand new anymore: wheel tracks polished into the tarmac, oil drips down the middle, cracks sealed with tar, patches, rubber in the corners, grime along the kerbs. Plus real cast-iron manhole covers and storm drains along the pavements.

  15. 1 update

    1. Courses

      Maplewood: drive under the bus

      In Maplewood, you can finally drive under the school bus and the parked station wagon: only their wheels stop you, and the camera ducks down with you. The bus and the wagon, the fences, the street signs, the play tower, the swings, the picnic table, the basketball hoop, the mailbox, the fire hydrant and the streetlights have all been remade, and the houses have picked up texture: wood under the paint, concrete, shingles, brick. Sign posts now stop cars instead of letting them drive straight through. On the bend toward Oak Street, the roadwork cones now curve in a bell along its whole length. And with SSAA ×4 anti-aliasing, capsules no longer show up twice, mirrored on the road.

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