Campaign mode
The neighborhood
kids’ album.
11 pages, 94 events, each on its own track with its own rules. Open it at the back of the museum, past the Stockroom: your license at the Garage Club first, then Maplewood, and the pages branch open as you beat the kids who guard them.
- 11pages
- 94events
- 282stars
- 7rivals

The rivals
Seven kids. Seven attitudes.
Each with their own car, their own driving style and their own page to defend. Beat them in a duel halfway through or at the end of their page: they take their BEATEN stamp, and leave you a parcel: a Taped one halfway through the page, an Express at the end, the Golden one for Mika.

Mika
Number one on the block
Drives the Stiletto 01
- Before the start
- You the new kid? We’ll see on the line.
- When you beat them
- … OK. You’ve earned your spot on the grid.
- When they win
- Come back when you can brake.

Bolt
The bruiser
Drives the Rumble 10
- Before the start
- This is my street. Move over.
- When you beat them
- Hey! Did you just ram me?
- When they win
- BOOM. Welcome to Maplewood.

Juno
The sly one
Drives the Paloma 64
- Before the start
- I know a way… but I’m not telling.
- When you beat them
- How did you find that gap?!
- When they win
- Through the back way, obviously.

Kiko
Chaos driver
Drives the Sandstorm 5
- Before the start
- I’ve got balloons. Lots of balloons.
- When you beat them
- Again! Again! Let’s go again!
- When they win
- SPLASH! Hahaha!

Nova
The precise one
Drives the Kitsune 86
- Before the start
- One reset and you’re done.
- When you beat them
- Clean. Really clean.
- When they win
- Too many mistakes. Again.

Tess
Queen of the clock
Drives the Glowplug 21
- Before the start
- My ghost is waiting. It never makes a mistake.
- When you beat them
- … I’m checking my stopwatch again.
- When they win
- Four tenths. As usual.

Rex
The show-off
Drives the Jetstream 58
- Before the start
- Watch closely, I’m going to touch the clouds.
- When you beat them
- Pff, the sun was in my eyes.
- When they win
- Did you see that jump? DID YOU SEE IT?
Three stars
Every event has three.
The first for pulling it off, the second for doing better, the third for perfection. They show live on the card at the top of the screen, their clock counting down when they’re played against time.
- Paperthe first, for making it.
- Chromethe second, for doing better.
- Holothe third, the perfect one.
Page by page
Eleven pages, from the license to the Cup.
Page 1GARAGE CLUB · THE NEIGHBORHOOD CLUB
The License
The Garage Club, the neighborhood’s RC club, under the neon tubes. Tess runs your license test on the proving grounds: the slalom, the skidpad, the straight, the kickers.
At the end Your driver’s license
1Club lapLicense
One lap of the club circuit, on the carpet between the foam barriers. Go, steer, brake.
The three stars
- Bronze: a Club bot’s lap
- Silver: an Expert bot’s lap
- Gold: a Legend bot’s lap
Garage Club2The slalomLicense
The seven cones down the middle of the room, each on the right side, none knocked over.
The three stars
- Clear all seven cones
- One cone down at most
- No cone down, under 8 s
Garage Club3The skidpadLicense
The circle painted on the floor: hold the slide between its two rings. This is where you learn to drift.
The three stars
- One lap of the skidpad
- Three laps without leaving it
- Three laps under 20 s
Garage Club4The straightLicense
The timed straight, its gates from 10 to 120: nitro, all in one go.
The three stars
- Reach the 120 gate
- Under 8.3 s
- Under 7.9 s, nitro all the way
Garage Club5The kickersLicense
Kickers S, M and L, marked every 2 m. In the air, hands off.
The three stars
- Past mark 6 on the S
- Past mark 10 on the M
- Past mark 16 on the L, landed flat
Garage Club6Your first raceRace
The club circuit, four cars: you, Mika, Nova and Bolt, on Easy. Make the most of it.
The three stars
- Finish
- Podium
- Win
Garage Club
1First SaturdayRace
Two laps of Maplewood with the seven kids.
The three stars
- Podium
- Win
- Win without a reset
Maplewood2The big jumpStunts
The school roofs: a ramp up to the roof, a turbo kicker across to the wing’s, and the block’s kickers made bigger. One lap to fly.
The three stars
- 4 s in the air in total
- 8 s in the air in total
- 11 s in the air in total
The School Roofs3Midnight time trialTime trial
One lap on factory settings, at night, on the wet road. The medal ghosts ride with you, headlights on.
The three stars
- Bronze: a Club bot’s lap
- Silver: an Expert bot’s lap
- Gold: a Legend bot’s lap
Maplewood by Night4Mr Miller’s gnomesWrecking
Mr Miller put his whole collection out along the park’s avenue: gnomes, pots, crates and boxes on both sides. Everything you break counts, in one lap.
The three stars
- 25 smashed
- 45 smashed
- 65 smashed
Gnome Avenue5Through the back wayRace
Two dirt lanes across the park: down the middle, with its turbo kicker and its mud, or across the west corner. Shorter, for whoever takes them.
The three stars
- Podium
- Win
- A shortcut every lap
The Cut-Throughs6Duel: JunoDuel

One on one at golden hour, first to two, two cut-throughs and two open houses: Juno takes them all.
The three stars
- Beat Juno
- Two–nil
- More shortcuts than her
The Back Alleys7Saturday itemsGadgets
The big loop the wrong way round, at golden hour: every corner new, the capsules flying, and three drivers to hit.
The three stars
- Podium
- Win
- Hit three drivers with your items
The Wrong Way8Last on the streetElimination
The little loop round the pond, after nightfall: every 20 seconds, the last one is out.
The three stars
- Top 3
- Top 2
- Last one standing
Round the Pond9The paper roundHunt
The paperboy is sick: sixteen porches to serve, from Maple Lane to Oak Street, up to the keeper’s house. Two minutes, in any order.
The three stars
- 8 papers
- 13 papers
- All 16 papers
Maplewood10Duel: BoltDuel

His crossroads, at night: a figure eight across the park, the crossing twice a lap. Two laps a round, first to two, ramming allowed.
The three stars
- Beat Bolt
- Never knocked out
- Knock him out once
The Figure Eight
1The barbecueRace
Three laps of the three backyards before the grill is ready: the deck, the neighbors’ diagonal, the vegetable patch, the top garden.
The three stars
- Podium
- Win
- Win without a reset
The Backyard2The egg huntHunt
Sixteen eggs hidden in the three backyards: under the table, by the doghouse, behind the shed, on the trampoline mat, on the water at the foot of the slide. Two minutes, in any order.
The three stars
- 8 eggs
- 12 eggs
- All 16 under 85 s
The Backyard3Skipping stonesRace
The wall is closed: everyone comes back down by the slide. You start last, two seconds after the others: the chute flat out, and as many skips as you can to the beach, every lap.
The three stars
- Podium
- 12 skips on the pool
- Win
The Backyard, Down the Slide4The big bounceStunts
On the neighbors’ lawn: the turbo kicker, then the trampoline’s, the mat, and back up. 90 seconds to spend as long as you can in the air.
The three stars
- 6 s in the air in all
- 12 s in the air in all
- 20 s in the air in all
The Backyard, Next Door5Duel: KikoDuel

The water fight next door, round the lawn backwards: one on one, two laps a round, first to two, items on the road, the sprinkler across the way. To soak her, first stay on her tail.
The three stars
- Beat Kiko
- Two–nil
- Hit her once
The Backyard, the Lawn Backwards6The mowerElimination
Every 20 seconds, the last one is out, lap after lap of the neighbors’ lawn. The mower keeps to its line.
The three stars
- Top 3
- Top 2
- Last one standing
The Backyard, Next Door7Vegetable patch time trialTime trial
One lap of the vegetable patch’s corner on factory settings: the climbing path, the hairpin up top, the wall jump over the tomatoes, the hairpin below. The medal ghosts ride with you.
The three stars
- Bronze: a Club bot’s lap
- Silver: an Expert bot’s lap
- Gold: a Legend bot’s lap
The Backyard, the Vegetable Corner8The neighbours’ piñataRace
Five laps, four cars, the neighbours’ birthday party. Over the trampoline hangs the piñata: take the kicker at the right speed and hit it in the air. Three hits to burst it.
The three stars
- Burst the piñata
- Podium
- Two piñatas
The Backyard9Duel: RexDuel

The swan dive: Rex starts two seconds ahead, and from the top of the wall a turbo kicker throws everyone next door. Nitro is earned in the air only; the wall, the trampoline, every kicker: Rex scores out of ten, and ten seconds of flight make a ten out of ten. First to two.
The three stars
- Beat Rex
- Without a reset
- Ten out of ten: 10 s in the air
The Backyard, Swan Dive
1SlippersRace
Two laps of the house, from the kitchen to upstairs.
The three stars
- Podium
- Win
- Win without a reset
The House2Don’t wake DadRace
Dad’s asleep upstairs: three laps of the ground floor, the stairs blocked with foam. No nitro, no horn: one sound and it’s over.
The three stars
- Top 4
- Podium
- Win
The House, Ground Floor3The gallery jumpStunts
A single lap, and the bed, the table and the balcony don’t count: go find your flights elsewhere (the bedroom kicker, the bathroom’s cutting board, the gallery’s tray).
The three stars
- One 1 s flight landed
- 2 s in the air in total
- 2.5 s in the air in total
The House4Upstairs time trialTime trial
One lap of upstairs on factory settings, round the kid’s bed, chasing the medal ghosts.
The three stars
- Bronze: a Club bot’s lap
- Silver: an Expert bot’s lap
- Gold: a Legend bot’s lap
The House, Upstairs5Duel: KikoDuel

An items race for two, two laps of the ground floor. Kiko has water balloons, lots of them.
The three stars
- Beat Kiko
- Two–nil
- Never hit by an item
The House, Ground Floor6Tidy your roomWrecking
One lap of upstairs: the block castle, the fire engine, the kid’s toys. Everything that breaks or tips over counts.
The three stars
- 12 things smashed or knocked over
- 25 things
- 45 things
The House, Upstairs7The stairsElimination
Up one side of the planks, back down the other, and the slinky comes down with you. Every 20 seconds, the last one is out.
The three stars
- Top 3
- Top 2
- Last one standing
The House, the Stairs8ComebackRace
The whole house, the kid’s whole room too: start on the back row, five seconds after the others.
The three stars
- Top 4
- Podium
- Win
The House, All of It9Sunday itemsGadgets
Items on Elite, the short way: under the bed, round the bathtub. The bots steer clear of the slicks.
The three stars
- Podium
- Win
- Hit three drivers with your items
The House, Underneath10Duel: NovaDuel

First to two, round the whole house, the bedroom too. One reset and the round is hers.
The three stars
- Beat Nova
- Two–nil
- Beat her best lap
The House, All of It
Page 5THE STORM UNDER THE ROOF
The Attic
Grandma’s attic, its islands of boards over the glass wool, the beam, the wardrobe, the fan and its gusts, and six ways round it: through the air, along the beam, straight into the skittles, backwards. The storm builds lap after lap. Nova never falls off the beam; Bolt would break it.
At the end “Grandma’s lantern” trophy
1Grandma’s marblesHunt
The jar of marbles tipped over: they rolled everywhere, from the eaves to the crib, into the wardrobe, onto the beam, to the rocking horse’s feet. Two minutes to pick them up, in any order.
The three stars
- 6 marbles
- 12 marbles
- All 16 under 100 s
The Attic2The beamRace
Twenty centimetres wide over the wool: the shortcut of those who don’t shake. The others go round.
The three stars
- Podium
- The beam every lap
- Win
The Attic3The tree-top starStunts
The three-jump lap: the train’s kicker, the big jump under the skylight with the Christmas tree star hanging above it, and the hatch’s kicker. 90 seconds to grab the star as often as you can. A full lap takes over half a minute; through the wool and up the fallen plank by the beam, you’re back at the run-up sooner.
The three stars
- Grab the star twice
- Three times
- Four times
The Attic, Three Jumps4Attic strikeWrecking
The hatch’s planks are blocked off: a turbo kicker throws you over the wool, straight into dad’s wooden skittles. They stand back up every 30 seconds: all nine down before they do is a STRIKE. The ball can help.
The three stars
- 9 things knocked over
- One STRIKE
- Three STRIKES
The Attic, Straight into the Skittles5Duel: NovaDuel

One on one, first to two, on the tightrope lap: through the wardrobe, then the beam, the only way to the Christmas corner. Nova never shakes on it.
The three stars
- Beat Nova
- Without a reset
- Two–nil
The Attic, Tightrope6Last one in the stormElimination
Every 25 seconds, the last one is out, down to the last one standing, on the aerobatics lap: the train’s kicker and the big jump every lap. The storm builds; the lightning knocks no one out.
The three stars
- Top 3
- Top 2
- Last one standing
The Attic, Aerobatics7Attic time trialTime trial
One lap on factory settings and two jumps: the train’s kicker over the planks and the fan’s gust, then the big jump under the skylight. The medal ghosts fly with you.
The three stars
- Bronze: a Club bot’s lap
- Silver: an Expert bot’s lap
- Gold: a Legend bot’s lap
The Attic, Aerobatics8The attic ghostRace
Three laps, four cars, the storm rising. All round the lap, ghosts slip out of the sheets and boxes and sway over the track: drive into them before the others do, one car a ghost.
The three stars
- Two ghosts
- Four ghosts
- Six ghosts
The Attic9Duel: BoltDuel

The battering ram, backwards: two laps a round, first to two on the attic the other way round, the hatch’s kicker, items on the planks into the wind, ramming allowed. Bolt shoves anything that sticks out.
The three stars
- Beat Bolt
- Two–nil
- Knock him out once
The Attic, Backwards
1On specialHunt
Sixteen cans on special fallen off the displays: in the aisles, the stockroom, on the dock, by the ice cream freezer and a checkout. Two minutes, before the guard comes back.
The three stars
- 6 cans
- 12 cans
- All 16 under 80 s
The Corner Shop2The ice cream freezerRace
The lap through the pocket, and through the ice cream freezer by the jump: the shop’s real shortcut, the one the kids don’t dare take. Take the swing doors on their right, or you fly over the board.
The three stars
- Podium
- The ice cream freezer every lap
- Win
Through the Pocket3Flash clean-upWrecking
The stockroom’s shut: twenty seconds to knock over everything in the aisles, the cereal tower, the rolls, the eggs, the baskets and the can pyramid.
The three stars
- 15 things knocked over
- 25 things
- All 30 in the aisles
Round the Aisles4The checkout beltRace
No nitro, no horn: the guard is asleep in the stockroom. The floor scrubber’s aisle the wrong way, and to take off, there are still the checkout belts.
The three stars
- Top 4
- Podium
- Win
The Floor Scrubber’s Aisle5Duel: TessDuel

One on one round the ice cream freezer, six laps of frost, first to two. Tess has timed every bend of the aisle.
The three stars
- Beat Tess
- Two–nil
- Beat her best lap
The Frost Ring6Closing timeElimination
By the back aisle: every 25 seconds, the shutter comes down a notch, the last one is out.
The three stars
- Top 3
- Top 2
- Last one standing
The Back Aisle7Lino time trialTime trial
One lap on factory settings by the back aisle, from the waxed lino to the dock. The medal ghosts ride with you.
The three stars
- Bronze: a Club bot’s lap
- Silver: an Expert bot’s lap
- Gold: a Legend bot’s lap
The Back Aisle8The delivery roundRace
Four laps, four cars. The lorry waits at the dock, its back open: from the dock, in through the door, stop among the boxes, and off again. One delivery a lap.
The three stars
- One delivery
- Two deliveries
- One every lap
The Corner Shop9Duel: NovaDuel

Through the pocket, Nova starts five and a half seconds ahead of you: catch her, then pass her five wide without touching a shelf. First to two, no items.
The three stars
- Beat Nova
- Without a reset
- Two–nil
Through the Pocket
1First flightStunts
90 seconds on the row loop: A, B, the turbo kicker on the way back, and round again. Every second in the air counts.
The three stars
- 8 s in the air in total
- 13 s in the air in total
- 19 s in the air in total
Stunt Arena, Row Loop2Arena raceRace
Three laps of the arena, between rows A, B and C.
The three stars
- Podium
- Win
- Win without a reset
Stunt Arena3The roller coasterStunts
Two minutes on the double loop, its crossing and its turbo kicker: flights of at least a second, landed on the wheels.
The three stars
- 5 big flights
- 8 big flights
- 12 big flights
Stunt Arena, Double Loop4The monsterStunts
The monster loop: row C on the way out, two turbo monsters on the way back. Clearing them is easy; landing flat, less so.
The three stars
- Six 1.6 s flights landed
- Eleven
- Sixteen
Stunt Arena, Monster Loop5Duel: TessGhost

Her ghost, on factory settings, over three laps. It never makes a mistake.
The three stars
- Beat her ghost
- By more than a second
- And beat her best lap
Stunt Arena6Air nitroRace
Two laps of the double loop, and nitro is earned in the air only: no recharge on the ground. The rows, the crossing: anything that takes off fills the gauge.
The three stars
- Podium
- Win
- Win without a reset
Stunt Arena, Double Loop7MinefieldRace
The arena backwards, along the barriers: six bombs at the foot of the rows, and two turbo kickers.
The three stars
- Podium
- Win
- Not a single bomb
Stunt Arena, Backwards8Loop of acesGadgets
Giant kickers across both ends: everyone flies, and so do the items.
The three stars
- Podium
- Win
- Hit three drivers with your items
Stunt Arena, Giant Kickers9Last one jumpsElimination
The east loop, a turbo kicker on each straight: every 30 seconds, the last one is out. Down to the last one standing.
The three stars
- Top 3
- Top 2
- Last one standing
Stunt Arena, East Loop10Duel: RexDuel

Rex’s show on the monster loop: each second in the air takes half a second off your time. First to two.
The three stars
- Beat Rex
- Two–nil
- More airtime than him
Stunt Arena, Monster Loop
Page 8STRIKE SESSION, FRIDAY 11 PM
Strike Lanes
Lanes 7 and 8, their pins the machine stands back up, the pit and its belt, the ball-return tunnel, the lanes nobody bowls on, the neons of the last lap. Bolt bowls strikes with his car; Juno knows the back lanes by heart.
At the end “Golden pin” trophy
1Friday night gameRace
Four laps of the bowling alley with the seven kids: the oiled lane, the pit, the tunnel, and the last lap in cosmic.
The three stars
- Podium
- Win
- Win without a reset
Strike Lanes2STRIKE!Wrecking
Four laps of the express return, alone on the lane. The racing line runs right of the head pin: aim for it, dead centre, and all ten go down at once. The machine stands them back up every ten seconds; if its bar is sweeping lane 7 as you get there, lane 8 has pins too.
The three stars
- One STRIKE
- Two STRIKES
- Four STRIKES: the perfect game
Strike Lanes, Express Return3The lost pinsHunt
Sixteen mini pins from the kids’ game, lost all over the alley: on lane 8, in the gutter, down in the pit, at the mice’s in the tunnel, under the seats, behind the arcade. Two minutes, and one lap won’t do it.
The three stars
- 6 pins
- 12 pins
- All 16 under 110 s
Strike Lanes4Under the seatsRace
Tonight it’s down lane 8, the ball behind you. Out of the ball return, turn hard right: you shoot between the feet of the row of orange seats and cut the corner. The kids brake too much to get in; that one, they leave to you.
The three stars
- Podium
- Twice under the seats
- Under the seats every lap
Strike Lanes, Lane 85Duel: BoltDuel

The king of lane 7 comes in from the side: lane 5, a kicker over the capping, and down onto the oil, straight at the pins. One on one, first to two; the strikes in the duel count too.
The three stars
- Beat Bolt
- Two STRIKES during the duel
- Two–nil
Strike Lanes, Lanes 5 and 66CosmicElimination
On the back-and-forth, no pit, no tunnel: two jumps a lap, the ball coming at you on lane 8. Every 20 seconds, the last one is out; the neons go cosmic for the last ones standing.
The three stars
- Top 3
- Top 2
- Last one standing
Strike Lanes, Back and Forth7Lane 7 time trialTime trial
One lap on factory settings, from the oiled lane to the tunnel, and the express return through the hall. The medal ghosts ride with you.
The three stars
- Bronze: a Club bot’s lap
- Silver: an Expert bot’s lap
- Gold: a Legend bot’s lap
Strike Lanes, Express Return8Duel: JunoDuel

First to two, on the back lanes, where nobody looks: Juno knows both kickers by heart. The way under the seats, she’s never dared.
The three stars
- Beat Juno
- Two–nil
- More shortcuts than her
Strike Lanes, Back Lanes
1The grand paradeRace
Two big laps of the fair with the seven kids, from the carousel to the ghost train.
The three stars
- Top 4
- Podium
- Win
The Fun Fair2The ticketsHunt
Sixteen ride tickets blown away: on the carousel, in the barrel, at the foot of the Ferris wheel, deep in the hall of mirrors, all the way into the ghost train. Two and a half minutes.
The three stars
- 8 tickets
- 12 tickets
- All 16 under 2 minutes
The Fun Fair3The Strength TesterStunts
The tester’s kicker, fast enough, and the puck flies up to ring the bell. One minute on the midway’s little loop, round the foam: a lap, a ring, and the nitro it pays to lap faster.
The three stars
- Ring the bell three times
- Five times
- Six times
The Strength Tester Loop4Knock ’em downWrecking
The tin cans, the straw bales, the popcorn, the plushes, the parked bumper cars, the showmen’s crates: everything that falls counts, in one lap.
The three stars
- 25 things knocked over
- 50 things
- 70 things
The Fun Fair5Duel: KikoDuel

Bumper cars, for real: a figure of eight on the steel floor, its crossing in the middle, five laps a round, first to two. No items on the steel, just bumping. Kiko starts two seconds ahead of you: catch her, and bump her.
The three stars
- Beat Kiko
- Two–nil
- Knock her out once
The Bumper Car Eight6BackstageRace
Behind the rides, the showmen’s ground: the road behind the stands, the fun house’s back, the field along the lorries and caravans, the back of the ghost train. Two laps, and their crates lying about by the road: win, and smash a few on the way.
The three stars
- Finish on the podium
- Win
- Smashing three of the showmen’s crates
The Showmen’s Ground7Fun house time trialTime trial
Three laps of the fun house’s upper floor, on factory settings: the maze of mirrors the right way through, the rolling barrel, the waxed checkerboard. Your best lap counts; the medal ghosts ride with you.
The three stars
- Bronze: a Club bot’s lap
- Silver: an Expert bot’s lap
- Gold: a Legend bot’s lap
The Fun House Upstairs8The balloon wallRace
Three laps, four cars. Just past the strength tester's bell, a wall of balloons hangs over the midway: take the tester's kicker and fly into it as high as you can.
The three stars
- A prize
- A nice prize (6 balloons)
- The top prize (10 balloons)
The Fun Fair9Duel: RexDuel

The fireworks: nitro is earned in flight only, and tonight the fair has two more turbo kickers, right across the way, down the midway and behind the stands. First to two.
The three stars
- Beat Rex
- Two–nil
- More airtime than him
The Fair in Fireworks
1The night tourRace
Three laps of the six rooms with the seven kids, from the model railway to the orange track hanging over the great hall.
The three stars
- Podium
- Win
- Win without a reset
The Toy Museum2Chomped!Stunts
Six laps of the dinosaur room, round the fossil case. Under the T-Rex’s head just as it bites, right before going between its legs: “Chomped!”. Its jaw comes down every nine seconds, for a second and a quarter: one lap, one bite.
The three stars
- Chomped three times
- Four times
- Every lap
Round the T-Rex3The fossilsHunt
Sixteen fossils out of their cases: at the model railway’s station, between the T-Rex’s legs, under the rocket, in the dollhouse, under the orange track’s gap. Two minutes, in any order.
The three stars
- 8 fossils
- 12 fossils
- All 16 under 90 s
The Toy Museum4One small step on the moonStunts
The space room’s launch pad, its ramp doubled, where you weigh half: nitro up the ramp, nose up in the air, and you float all the way into the gallery. 90 seconds round the moon for 2.5 s flights, landed.
The three stars
- Two 2.5 s flights landed
- Three 2.5 s flights landed
- Five 2.5 s flights landed
The Sea of Tranquility5Duel: TessDuel

The 7 pm train: one on one, two laps, first to two. On the second lap the crossing closes just as you get there; Tess knows to the second whether to push or to wait.
The three stars
- Beat Tess
- Beat her best lap
- Two–nil
The Toy Museum6The dollhouseRace
The grand tour, down the far end of the gallery, then through the dollhouse, between two of the guard’s rounds: the alarm drops its grille every 26 seconds, for nine seconds. On the second lap, it comes down on the leaders.
The three stars
- Podium
- Twice through the dollhouse
- The dollhouse every lap
The Grand Tour7The guard is asleepRace
No nitro, no horn, no items: the guard dozed off on a bench in the hall. Five laps of the moon without a sound: in space, no one can hear you honk.
The three stars
- Top 4
- Podium
- Win
The Sea of Tranquility8In and out, unseenRace
Three laps, four cars. The dollhouse shortcut is guarded by three laser beams rising and falling: get past them all without touching one.
The three stars
- One clean pass
- Two clean passes
- Three clean passes
The Toy Museum9Duel: MikaDuel

Mika’s rematch, at night, at the far end of the dolls’ gallery: four laps round the rocking horse, first to two, no items, on Legend.
The three stars
- Beat Mika
- Without a reset
- Two–nil
The Night Watch
Page 11THE WHOLE BLOCK ON THE LINE
The Voltane Cup
Three qualifying laps, a four-round Grand Prix the Re-Volt way, then Mika. All on Legend.
At the end The Voltane Cup
1Qualifying: MaplewoodTime trial
One lap on factory settings. Your time sets your place on the Grand Prix grid.
The three stars
- Bronze
- Silver
- Gold
Maplewood2Qualifying: The HouseTime trial
One lap on factory settings, the Grand Prix grid at stake.
The three stars
- Bronze
- Silver
- Gold
The House3Qualifying: Stunt ArenaTime trial
One lap on factory settings, the Grand Prix grid at stake.
The three stars
- Bronze
- Silver
- Gold
Stunt Arena4The Grand PrixCup
Four rounds, the seven kids, points from 10 to 1: Maplewood, The House, Stunt Arena, Maplewood.
The three stars
- Cup podium
- Win the Cup
- Win all four rounds
Maplewood5Final duel: MikaFinal

Mika, the Stiletto 01, Maplewood. First to three.
The three stars
- Beat Mika
- Without a reset
- Three–nil
Maplewood
Solo or as two.
On a computer, the whole Campaign can also be played in split screen: player 2 links their account with a QR code and what they win goes to their own account, and every duel becomes two against two.

Paddock









