Play

Campaign mode

The neighborhood
kids’ album.

11 pages, 94 events, each on its own track with its own rules. Open it at the back of the museum, past the Stockroom: your license at the Garage Club first, then Maplewood, and the pages branch open as you beat the kids who guard them.

  • 11pages
  • 94events
  • 282stars
  • 7rivals
Open the album in the game

The rivals

Seven kids. Seven attitudes.

Each with their own car, their own driving style and their own page to defend. Beat them in a duel halfway through or at the end of their page: they take their BEATEN stamp, and leave you a parcel: a Taped one halfway through the page, an Express at the end, the Golden one for Mika.

  • Mika

    Number one on the block

    Drives the Stiletto 01

    Before the start
    You the new kid? We’ll see on the line.
    When you beat them
    … OK. You’ve earned your spot on the grid.
    When they win
    Come back when you can brake.
  • Bolt

    The bruiser

    Drives the Rumble 10

    Before the start
    This is my street. Move over.
    When you beat them
    Hey! Did you just ram me?
    When they win
    BOOM. Welcome to Maplewood.
  • Juno

    The sly one

    Drives the Paloma 64

    Before the start
    I know a way… but I’m not telling.
    When you beat them
    How did you find that gap?!
    When they win
    Through the back way, obviously.
  • Kiko

    Chaos driver

    Drives the Sandstorm 5

    Before the start
    I’ve got balloons. Lots of balloons.
    When you beat them
    Again! Again! Let’s go again!
    When they win
    SPLASH! Hahaha!
  • Nova

    The precise one

    Drives the Kitsune 86

    Before the start
    One reset and you’re done.
    When you beat them
    Clean. Really clean.
    When they win
    Too many mistakes. Again.
  • Tess

    Queen of the clock

    Drives the Glowplug 21

    Before the start
    My ghost is waiting. It never makes a mistake.
    When you beat them
    … I’m checking my stopwatch again.
    When they win
    Four tenths. As usual.
  • Rex

    The show-off

    Drives the Jetstream 58

    Before the start
    Watch closely, I’m going to touch the clouds.
    When you beat them
    Pff, the sun was in my eyes.
    When they win
    Did you see that jump? DID YOU SEE IT?

Three stars

Every event has three.

The first for pulling it off, the second for doing better, the third for perfection. They show live on the card at the top of the screen, their clock counting down when they’re played against time.

  1. Paperthe first, for making it.
  2. Chromethe second, for doing better.
  3. Holothe third, the perfect one.

Page by page

Eleven pages, from the license to the Cup.

  1. Page 1GARAGE CLUB · THE NEIGHBORHOOD CLUB

    The License

    The Garage Club, the neighborhood’s RC club, under the neon tubes. Tess runs your license test on the proving grounds: the slalom, the skidpad, the straight, the kickers.

    6 eventsGarage Club: records and map →

    At the end Your driver’s license

    1. 1Club lapLicense

      One lap of the club circuit, on the carpet between the foam barriers. Go, steer, brake.

      The three stars

      1. Bronze: a Club bot’s lap
      2. Silver: an Expert bot’s lap
      3. Gold: a Legend bot’s lap
      Garage Club
    2. 2The slalomLicense

      The seven cones down the middle of the room, each on the right side, none knocked over.

      The three stars

      1. Clear all seven cones
      2. One cone down at most
      3. No cone down, under 8 s
      Garage Club
    3. 3The skidpadLicense

      The circle painted on the floor: hold the slide between its two rings. This is where you learn to drift.

      The three stars

      1. One lap of the skidpad
      2. Three laps without leaving it
      3. Three laps under 20 s
      Garage Club
    4. 4The straightLicense

      The timed straight, its gates from 10 to 120: nitro, all in one go.

      The three stars

      1. Reach the 120 gate
      2. Under 8.3 s
      3. Under 7.9 s, nitro all the way
      Garage Club
    5. 5The kickersLicense

      Kickers S, M and L, marked every 2 m. In the air, hands off.

      The three stars

      1. Past mark 6 on the S
      2. Past mark 10 on the M
      3. Past mark 16 on the L, landed flat
      Garage Club
    6. 6Your first raceRace

      The club circuit, four cars: you, Mika, Nova and Bolt, on Easy. Make the most of it.

      The three stars

      1. Finish
      2. Podium
      3. Win
      Garage Club
  2. Page 2SATURDAY ON THE BLOCK

    Maplewood

    The big neighborhood: the neighbors’ porches, the school, the pond, the living room you enter by the kicker. Juno knows every gap, Bolt rules the street.

    10 eventsMaplewood: records and map →

    At the end “King of the street” trophy

    1. 1First SaturdayRace

      Two laps of Maplewood with the seven kids.

      The three stars

      1. Podium
      2. Win
      3. Win without a reset
      Maplewood
    2. 2The big jumpStunts

      The school roofs: a ramp up to the roof, a turbo kicker across to the wing’s, and the block’s kickers made bigger. One lap to fly.

      The three stars

      1. 4 s in the air in total
      2. 8 s in the air in total
      3. 11 s in the air in total
      The School Roofs
    3. 3Midnight time trialTime trial

      One lap on factory settings, at night, on the wet road. The medal ghosts ride with you, headlights on.

      The three stars

      1. Bronze: a Club bot’s lap
      2. Silver: an Expert bot’s lap
      3. Gold: a Legend bot’s lap
      Maplewood by Night
    4. 4Mr Miller’s gnomesWrecking

      Mr Miller put his whole collection out along the park’s avenue: gnomes, pots, crates and boxes on both sides. Everything you break counts, in one lap.

      The three stars

      1. 25 smashed
      2. 45 smashed
      3. 65 smashed
      Gnome Avenue
    5. 5Through the back wayRace

      Two dirt lanes across the park: down the middle, with its turbo kicker and its mud, or across the west corner. Shorter, for whoever takes them.

      The three stars

      1. Podium
      2. Win
      3. A shortcut every lap
      The Cut-Throughs
    6. 6Duel: JunoDuelJuno

      One on one at golden hour, first to two, two cut-throughs and two open houses: Juno takes them all.

      The three stars

      1. Beat Juno
      2. Two–nil
      3. More shortcuts than her
      The Back Alleys
    7. 7Saturday itemsGadgets

      The big loop the wrong way round, at golden hour: every corner new, the capsules flying, and three drivers to hit.

      The three stars

      1. Podium
      2. Win
      3. Hit three drivers with your items
      The Wrong Way
    8. 8Last on the streetElimination

      The little loop round the pond, after nightfall: every 20 seconds, the last one is out.

      The three stars

      1. Top 3
      2. Top 2
      3. Last one standing
      Round the Pond
    9. 9The paper roundHunt

      The paperboy is sick: sixteen porches to serve, from Maple Lane to Oak Street, up to the keeper’s house. Two minutes, in any order.

      The three stars

      1. 8 papers
      2. 13 papers
      3. All 16 papers
      Maplewood
    10. 10Duel: BoltDuelBolt

      His crossroads, at night: a figure eight across the park, the crossing twice a lap. Two laps a round, first to two, ramming allowed.

      The three stars

      1. Beat Bolt
      2. Never knocked out
      3. Knock him out once
      The Figure Eight
  3. Page 3SUNDAY NOON, THREE BACKYARDS

    The Backyard

    Three backyards side by side, the pool, the water slide, the trampoline and the mower that never stops. Kiko filled her balloons at the hose, Rex is rehearsing his swan dive.

    9 eventsThe Backyard: records and map →

    At the end “Golden rubber ring” trophy

    1. 1The barbecueRace

      Three laps of the three backyards before the grill is ready: the deck, the neighbors’ diagonal, the vegetable patch, the top garden.

      The three stars

      1. Podium
      2. Win
      3. Win without a reset
      The Backyard
    2. 2The egg huntHunt

      Sixteen eggs hidden in the three backyards: under the table, by the doghouse, behind the shed, on the trampoline mat, on the water at the foot of the slide. Two minutes, in any order.

      The three stars

      1. 8 eggs
      2. 12 eggs
      3. All 16 under 85 s
      The Backyard
    3. 3Skipping stonesRace

      The wall is closed: everyone comes back down by the slide. You start last, two seconds after the others: the chute flat out, and as many skips as you can to the beach, every lap.

      The three stars

      1. Podium
      2. 12 skips on the pool
      3. Win
      The Backyard, Down the Slide
    4. 4The big bounceStunts

      On the neighbors’ lawn: the turbo kicker, then the trampoline’s, the mat, and back up. 90 seconds to spend as long as you can in the air.

      The three stars

      1. 6 s in the air in all
      2. 12 s in the air in all
      3. 20 s in the air in all
      The Backyard, Next Door
    5. 5Duel: KikoDuelKiko

      The water fight next door, round the lawn backwards: one on one, two laps a round, first to two, items on the road, the sprinkler across the way. To soak her, first stay on her tail.

      The three stars

      1. Beat Kiko
      2. Two–nil
      3. Hit her once
      The Backyard, the Lawn Backwards
    6. 6The mowerElimination

      Every 20 seconds, the last one is out, lap after lap of the neighbors’ lawn. The mower keeps to its line.

      The three stars

      1. Top 3
      2. Top 2
      3. Last one standing
      The Backyard, Next Door
    7. 7Vegetable patch time trialTime trial

      One lap of the vegetable patch’s corner on factory settings: the climbing path, the hairpin up top, the wall jump over the tomatoes, the hairpin below. The medal ghosts ride with you.

      The three stars

      1. Bronze: a Club bot’s lap
      2. Silver: an Expert bot’s lap
      3. Gold: a Legend bot’s lap
      The Backyard, the Vegetable Corner
    8. 8The neighbours’ piñataRace

      Five laps, four cars, the neighbours’ birthday party. Over the trampoline hangs the piñata: take the kicker at the right speed and hit it in the air. Three hits to burst it.

      The three stars

      1. Burst the piñata
      2. Podium
      3. Two piñatas
      The Backyard
    9. 9Duel: RexDuelRex

      The swan dive: Rex starts two seconds ahead, and from the top of the wall a turbo kicker throws everyone next door. Nitro is earned in the air only; the wall, the trampoline, every kicker: Rex scores out of ten, and ten seconds of flight make a ten out of ten. First to two.

      The three stars

      1. Beat Rex
      2. Without a reset
      3. Ten out of ten: 10 s in the air
      The Backyard, Swan Dive
  4. Page 49 AM, THE PARENTS ARE ASLEEP

    The House

    Two floors: the ground floor without a sound, upstairs round the kid’s bed, the stairs both ways with the slinky, and the whole house down to the balcony jump. Kiko makes a mess, Nova misses nothing.

    10 eventsThe House: records and map →

    At the end “Golden slippers” trophy

    1. 1SlippersRace

      Two laps of the house, from the kitchen to upstairs.

      The three stars

      1. Podium
      2. Win
      3. Win without a reset
      The House
    2. 2Don’t wake DadRace

      Dad’s asleep upstairs: three laps of the ground floor, the stairs blocked with foam. No nitro, no horn: one sound and it’s over.

      The three stars

      1. Top 4
      2. Podium
      3. Win
      The House, Ground Floor
    3. 3The gallery jumpStunts

      A single lap, and the bed, the table and the balcony don’t count: go find your flights elsewhere (the bedroom kicker, the bathroom’s cutting board, the gallery’s tray).

      The three stars

      1. One 1 s flight landed
      2. 2 s in the air in total
      3. 2.5 s in the air in total
      The House
    4. 4Upstairs time trialTime trial

      One lap of upstairs on factory settings, round the kid’s bed, chasing the medal ghosts.

      The three stars

      1. Bronze: a Club bot’s lap
      2. Silver: an Expert bot’s lap
      3. Gold: a Legend bot’s lap
      The House, Upstairs
    5. 5Duel: KikoDuelKiko

      An items race for two, two laps of the ground floor. Kiko has water balloons, lots of them.

      The three stars

      1. Beat Kiko
      2. Two–nil
      3. Never hit by an item
      The House, Ground Floor
    6. 6Tidy your roomWrecking

      One lap of upstairs: the block castle, the fire engine, the kid’s toys. Everything that breaks or tips over counts.

      The three stars

      1. 12 things smashed or knocked over
      2. 25 things
      3. 45 things
      The House, Upstairs
    7. 7The stairsElimination

      Up one side of the planks, back down the other, and the slinky comes down with you. Every 20 seconds, the last one is out.

      The three stars

      1. Top 3
      2. Top 2
      3. Last one standing
      The House, the Stairs
    8. 8ComebackRace

      The whole house, the kid’s whole room too: start on the back row, five seconds after the others.

      The three stars

      1. Top 4
      2. Podium
      3. Win
      The House, All of It
    9. 9Sunday itemsGadgets

      Items on Elite, the short way: under the bed, round the bathtub. The bots steer clear of the slicks.

      The three stars

      1. Podium
      2. Win
      3. Hit three drivers with your items
      The House, Underneath
    10. 10Duel: NovaDuelNova

      First to two, round the whole house, the bedroom too. One reset and the round is hers.

      The three stars

      1. Beat Nova
      2. Two–nil
      3. Beat her best lap
      The House, All of It
  5. Page 5THE STORM UNDER THE ROOF

    The Attic

    Grandma’s attic, its islands of boards over the glass wool, the beam, the wardrobe, the fan and its gusts, and six ways round it: through the air, along the beam, straight into the skittles, backwards. The storm builds lap after lap. Nova never falls off the beam; Bolt would break it.

    9 eventsThe Attic: records and map →

    At the end “Grandma’s lantern” trophy

    1. 1Grandma’s marblesHunt

      The jar of marbles tipped over: they rolled everywhere, from the eaves to the crib, into the wardrobe, onto the beam, to the rocking horse’s feet. Two minutes to pick them up, in any order.

      The three stars

      1. 6 marbles
      2. 12 marbles
      3. All 16 under 100 s
      The Attic
    2. 2The beamRace

      Twenty centimetres wide over the wool: the shortcut of those who don’t shake. The others go round.

      The three stars

      1. Podium
      2. The beam every lap
      3. Win
      The Attic
    3. 3The tree-top starStunts

      The three-jump lap: the train’s kicker, the big jump under the skylight with the Christmas tree star hanging above it, and the hatch’s kicker. 90 seconds to grab the star as often as you can. A full lap takes over half a minute; through the wool and up the fallen plank by the beam, you’re back at the run-up sooner.

      The three stars

      1. Grab the star twice
      2. Three times
      3. Four times
      The Attic, Three Jumps
    4. 4Attic strikeWrecking

      The hatch’s planks are blocked off: a turbo kicker throws you over the wool, straight into dad’s wooden skittles. They stand back up every 30 seconds: all nine down before they do is a STRIKE. The ball can help.

      The three stars

      1. 9 things knocked over
      2. One STRIKE
      3. Three STRIKES
      The Attic, Straight into the Skittles
    5. 5Duel: NovaDuelNova

      One on one, first to two, on the tightrope lap: through the wardrobe, then the beam, the only way to the Christmas corner. Nova never shakes on it.

      The three stars

      1. Beat Nova
      2. Without a reset
      3. Two–nil
      The Attic, Tightrope
    6. 6Last one in the stormElimination

      Every 25 seconds, the last one is out, down to the last one standing, on the aerobatics lap: the train’s kicker and the big jump every lap. The storm builds; the lightning knocks no one out.

      The three stars

      1. Top 3
      2. Top 2
      3. Last one standing
      The Attic, Aerobatics
    7. 7Attic time trialTime trial

      One lap on factory settings and two jumps: the train’s kicker over the planks and the fan’s gust, then the big jump under the skylight. The medal ghosts fly with you.

      The three stars

      1. Bronze: a Club bot’s lap
      2. Silver: an Expert bot’s lap
      3. Gold: a Legend bot’s lap
      The Attic, Aerobatics
    8. 8The attic ghostRace

      Three laps, four cars, the storm rising. All round the lap, ghosts slip out of the sheets and boxes and sway over the track: drive into them before the others do, one car a ghost.

      The three stars

      1. Two ghosts
      2. Four ghosts
      3. Six ghosts
      The Attic
    9. 9Duel: BoltDuelBolt

      The battering ram, backwards: two laps a round, first to two on the attic the other way round, the hatch’s kicker, items on the planks into the wind, ramming allowed. Bolt shoves anything that sticks out.

      The three stars

      1. Beat Bolt
      2. Two–nil
      3. Knock him out once
      The Attic, Backwards
  6. Page 6OPEN ALL NIGHT, 3 AM

    The Corner Shop

    Aisles five wide, the waxed lino, the frost of the freezers, the stockroom and its loading dock. The cashiers are gone, the belts still turn. Tess times everything; Nova never touches a shelf.

    9 eventsThe Corner Shop: records and map →

    At the end “Golden trolley” trophy

    1. 1On specialHunt

      Sixteen cans on special fallen off the displays: in the aisles, the stockroom, on the dock, by the ice cream freezer and a checkout. Two minutes, before the guard comes back.

      The three stars

      1. 6 cans
      2. 12 cans
      3. All 16 under 80 s
      The Corner Shop
    2. 2The ice cream freezerRace

      The lap through the pocket, and through the ice cream freezer by the jump: the shop’s real shortcut, the one the kids don’t dare take. Take the swing doors on their right, or you fly over the board.

      The three stars

      1. Podium
      2. The ice cream freezer every lap
      3. Win
      Through the Pocket
    3. 3Flash clean-upWrecking

      The stockroom’s shut: twenty seconds to knock over everything in the aisles, the cereal tower, the rolls, the eggs, the baskets and the can pyramid.

      The three stars

      1. 15 things knocked over
      2. 25 things
      3. All 30 in the aisles
      Round the Aisles
    4. 4The checkout beltRace

      No nitro, no horn: the guard is asleep in the stockroom. The floor scrubber’s aisle the wrong way, and to take off, there are still the checkout belts.

      The three stars

      1. Top 4
      2. Podium
      3. Win
      The Floor Scrubber’s Aisle
    5. 5Duel: TessDuelTess

      One on one round the ice cream freezer, six laps of frost, first to two. Tess has timed every bend of the aisle.

      The three stars

      1. Beat Tess
      2. Two–nil
      3. Beat her best lap
      The Frost Ring
    6. 6Closing timeElimination

      By the back aisle: every 25 seconds, the shutter comes down a notch, the last one is out.

      The three stars

      1. Top 3
      2. Top 2
      3. Last one standing
      The Back Aisle
    7. 7Lino time trialTime trial

      One lap on factory settings by the back aisle, from the waxed lino to the dock. The medal ghosts ride with you.

      The three stars

      1. Bronze: a Club bot’s lap
      2. Silver: an Expert bot’s lap
      3. Gold: a Legend bot’s lap
      The Back Aisle
    8. 8The delivery roundRace

      Four laps, four cars. The lorry waits at the dock, its back open: from the dock, in through the door, stop among the boxes, and off again. One delivery a lap.

      The three stars

      1. One delivery
      2. Two deliveries
      3. One every lap
      The Corner Shop
    9. 9Duel: NovaDuelNova

      Through the pocket, Nova starts five and a half seconds ahead of you: catch her, then pass her five wide without touching a shelf. First to two, no items.

      The three stars

      1. Beat Nova
      2. Without a reset
      3. Two–nil
      Through the Pocket
  7. Page 7THE JUMP TESTING GROUND

    Stunt Arena

    Fifteen kickers in three rows and the two monsters. Tess does her time trials here, Rex puts on his show.

    10 eventsStunt Arena: records and map →

    At the end “Head in the clouds” trophy

    1. 1First flightStunts

      90 seconds on the row loop: A, B, the turbo kicker on the way back, and round again. Every second in the air counts.

      The three stars

      1. 8 s in the air in total
      2. 13 s in the air in total
      3. 19 s in the air in total
      Stunt Arena, Row Loop
    2. 2Arena raceRace

      Three laps of the arena, between rows A, B and C.

      The three stars

      1. Podium
      2. Win
      3. Win without a reset
      Stunt Arena
    3. 3The roller coasterStunts

      Two minutes on the double loop, its crossing and its turbo kicker: flights of at least a second, landed on the wheels.

      The three stars

      1. 5 big flights
      2. 8 big flights
      3. 12 big flights
      Stunt Arena, Double Loop
    4. 4The monsterStunts

      The monster loop: row C on the way out, two turbo monsters on the way back. Clearing them is easy; landing flat, less so.

      The three stars

      1. Six 1.6 s flights landed
      2. Eleven
      3. Sixteen
      Stunt Arena, Monster Loop
    5. 5Duel: TessGhostTess

      Her ghost, on factory settings, over three laps. It never makes a mistake.

      The three stars

      1. Beat her ghost
      2. By more than a second
      3. And beat her best lap
      Stunt Arena
    6. 6Air nitroRace

      Two laps of the double loop, and nitro is earned in the air only: no recharge on the ground. The rows, the crossing: anything that takes off fills the gauge.

      The three stars

      1. Podium
      2. Win
      3. Win without a reset
      Stunt Arena, Double Loop
    7. 7MinefieldRace

      The arena backwards, along the barriers: six bombs at the foot of the rows, and two turbo kickers.

      The three stars

      1. Podium
      2. Win
      3. Not a single bomb
      Stunt Arena, Backwards
    8. 8Loop of acesGadgets

      Giant kickers across both ends: everyone flies, and so do the items.

      The three stars

      1. Podium
      2. Win
      3. Hit three drivers with your items
      Stunt Arena, Giant Kickers
    9. 9Last one jumpsElimination

      The east loop, a turbo kicker on each straight: every 30 seconds, the last one is out. Down to the last one standing.

      The three stars

      1. Top 3
      2. Top 2
      3. Last one standing
      Stunt Arena, East Loop
    10. 10Duel: RexDuelRex

      Rex’s show on the monster loop: each second in the air takes half a second off your time. First to two.

      The three stars

      1. Beat Rex
      2. Two–nil
      3. More airtime than him
      Stunt Arena, Monster Loop
  8. Page 8STRIKE SESSION, FRIDAY 11 PM

    Strike Lanes

    Lanes 7 and 8, their pins the machine stands back up, the pit and its belt, the ball-return tunnel, the lanes nobody bowls on, the neons of the last lap. Bolt bowls strikes with his car; Juno knows the back lanes by heart.

    8 eventsStrike Lanes: records and map →

    At the end “Golden pin” trophy

    1. 1Friday night gameRace

      Four laps of the bowling alley with the seven kids: the oiled lane, the pit, the tunnel, and the last lap in cosmic.

      The three stars

      1. Podium
      2. Win
      3. Win without a reset
      Strike Lanes
    2. 2STRIKE!Wrecking

      Four laps of the express return, alone on the lane. The racing line runs right of the head pin: aim for it, dead centre, and all ten go down at once. The machine stands them back up every ten seconds; if its bar is sweeping lane 7 as you get there, lane 8 has pins too.

      The three stars

      1. One STRIKE
      2. Two STRIKES
      3. Four STRIKES: the perfect game
      Strike Lanes, Express Return
    3. 3The lost pinsHunt

      Sixteen mini pins from the kids’ game, lost all over the alley: on lane 8, in the gutter, down in the pit, at the mice’s in the tunnel, under the seats, behind the arcade. Two minutes, and one lap won’t do it.

      The three stars

      1. 6 pins
      2. 12 pins
      3. All 16 under 110 s
      Strike Lanes
    4. 4Under the seatsRace

      Tonight it’s down lane 8, the ball behind you. Out of the ball return, turn hard right: you shoot between the feet of the row of orange seats and cut the corner. The kids brake too much to get in; that one, they leave to you.

      The three stars

      1. Podium
      2. Twice under the seats
      3. Under the seats every lap
      Strike Lanes, Lane 8
    5. 5Duel: BoltDuelBolt

      The king of lane 7 comes in from the side: lane 5, a kicker over the capping, and down onto the oil, straight at the pins. One on one, first to two; the strikes in the duel count too.

      The three stars

      1. Beat Bolt
      2. Two STRIKES during the duel
      3. Two–nil
      Strike Lanes, Lanes 5 and 6
    6. 6CosmicElimination

      On the back-and-forth, no pit, no tunnel: two jumps a lap, the ball coming at you on lane 8. Every 20 seconds, the last one is out; the neons go cosmic for the last ones standing.

      The three stars

      1. Top 3
      2. Top 2
      3. Last one standing
      Strike Lanes, Back and Forth
    7. 7Lane 7 time trialTime trial

      One lap on factory settings, from the oiled lane to the tunnel, and the express return through the hall. The medal ghosts ride with you.

      The three stars

      1. Bronze: a Club bot’s lap
      2. Silver: an Expert bot’s lap
      3. Gold: a Legend bot’s lap
      Strike Lanes, Express Return
    8. 8Duel: JunoDuelJuno

      First to two, on the back lanes, where nobody looks: Juno knows both kickers by heart. The way under the seats, she’s never dared.

      The three stars

      1. Beat Juno
      2. Two–nil
      3. More shortcuts than her
      Strike Lanes, Back Lanes
  9. Page 9SATURDAY NIGHT, AFTER CLOSING

    The Fun Fair

    The carousel and the barrel still turning, the Ferris wheel, the hall of mirrors, the ghost train, the strength tester. Kiko took the bumper cars; Rex is waiting for the fireworks to jump.

    9 eventsThe Fun Fair: records and map →

    At the end “Giant plush” trophy

    1. 1The grand paradeRace

      Two big laps of the fair with the seven kids, from the carousel to the ghost train.

      The three stars

      1. Top 4
      2. Podium
      3. Win
      The Fun Fair
    2. 2The ticketsHunt

      Sixteen ride tickets blown away: on the carousel, in the barrel, at the foot of the Ferris wheel, deep in the hall of mirrors, all the way into the ghost train. Two and a half minutes.

      The three stars

      1. 8 tickets
      2. 12 tickets
      3. All 16 under 2 minutes
      The Fun Fair
    3. 3The Strength TesterStunts

      The tester’s kicker, fast enough, and the puck flies up to ring the bell. One minute on the midway’s little loop, round the foam: a lap, a ring, and the nitro it pays to lap faster.

      The three stars

      1. Ring the bell three times
      2. Five times
      3. Six times
      The Strength Tester Loop
    4. 4Knock ’em downWrecking

      The tin cans, the straw bales, the popcorn, the plushes, the parked bumper cars, the showmen’s crates: everything that falls counts, in one lap.

      The three stars

      1. 25 things knocked over
      2. 50 things
      3. 70 things
      The Fun Fair
    5. 5Duel: KikoDuelKiko

      Bumper cars, for real: a figure of eight on the steel floor, its crossing in the middle, five laps a round, first to two. No items on the steel, just bumping. Kiko starts two seconds ahead of you: catch her, and bump her.

      The three stars

      1. Beat Kiko
      2. Two–nil
      3. Knock her out once
      The Bumper Car Eight
    6. 6BackstageRace

      Behind the rides, the showmen’s ground: the road behind the stands, the fun house’s back, the field along the lorries and caravans, the back of the ghost train. Two laps, and their crates lying about by the road: win, and smash a few on the way.

      The three stars

      1. Finish on the podium
      2. Win
      3. Smashing three of the showmen’s crates
      The Showmen’s Ground
    7. 7Fun house time trialTime trial

      Three laps of the fun house’s upper floor, on factory settings: the maze of mirrors the right way through, the rolling barrel, the waxed checkerboard. Your best lap counts; the medal ghosts ride with you.

      The three stars

      1. Bronze: a Club bot’s lap
      2. Silver: an Expert bot’s lap
      3. Gold: a Legend bot’s lap
      The Fun House Upstairs
    8. 8The balloon wallRace

      Three laps, four cars. Just past the strength tester's bell, a wall of balloons hangs over the midway: take the tester's kicker and fly into it as high as you can.

      The three stars

      1. A prize
      2. A nice prize (6 balloons)
      3. The top prize (10 balloons)
      The Fun Fair
    9. 9Duel: RexDuelRex

      The fireworks: nitro is earned in flight only, and tonight the fair has two more turbo kickers, right across the way, down the midway and behind the stands. First to two.

      The three stars

      1. Beat Rex
      2. Two–nil
      3. More airtime than him
      The Fair in Fireworks
  10. Page 10AT NIGHT, AFTER CLOSING

    The Toy Museum

    Six rooms under the moon, the train and its level crossing, the biting T-Rex, the dollhouse and its alarm, the moon where you float. Tess knows the train’s timetable; Mika wants a rematch, here, at night.

    9 eventsThe Toy Museum: records and map →

    At the end “Museum key” trophy

    1. 1The night tourRace

      Three laps of the six rooms with the seven kids, from the model railway to the orange track hanging over the great hall.

      The three stars

      1. Podium
      2. Win
      3. Win without a reset
      The Toy Museum
    2. 2Chomped!Stunts

      Six laps of the dinosaur room, round the fossil case. Under the T-Rex’s head just as it bites, right before going between its legs: “Chomped!”. Its jaw comes down every nine seconds, for a second and a quarter: one lap, one bite.

      The three stars

      1. Chomped three times
      2. Four times
      3. Every lap
      Round the T-Rex
    3. 3The fossilsHunt

      Sixteen fossils out of their cases: at the model railway’s station, between the T-Rex’s legs, under the rocket, in the dollhouse, under the orange track’s gap. Two minutes, in any order.

      The three stars

      1. 8 fossils
      2. 12 fossils
      3. All 16 under 90 s
      The Toy Museum
    4. 4One small step on the moonStunts

      The space room’s launch pad, its ramp doubled, where you weigh half: nitro up the ramp, nose up in the air, and you float all the way into the gallery. 90 seconds round the moon for 2.5 s flights, landed.

      The three stars

      1. Two 2.5 s flights landed
      2. Three 2.5 s flights landed
      3. Five 2.5 s flights landed
      The Sea of Tranquility
    5. 5Duel: TessDuelTess

      The 7 pm train: one on one, two laps, first to two. On the second lap the crossing closes just as you get there; Tess knows to the second whether to push or to wait.

      The three stars

      1. Beat Tess
      2. Beat her best lap
      3. Two–nil
      The Toy Museum
    6. 6The dollhouseRace

      The grand tour, down the far end of the gallery, then through the dollhouse, between two of the guard’s rounds: the alarm drops its grille every 26 seconds, for nine seconds. On the second lap, it comes down on the leaders.

      The three stars

      1. Podium
      2. Twice through the dollhouse
      3. The dollhouse every lap
      The Grand Tour
    7. 7The guard is asleepRace

      No nitro, no horn, no items: the guard dozed off on a bench in the hall. Five laps of the moon without a sound: in space, no one can hear you honk.

      The three stars

      1. Top 4
      2. Podium
      3. Win
      The Sea of Tranquility
    8. 8In and out, unseenRace

      Three laps, four cars. The dollhouse shortcut is guarded by three laser beams rising and falling: get past them all without touching one.

      The three stars

      1. One clean pass
      2. Two clean passes
      3. Three clean passes
      The Toy Museum
    9. 9Duel: MikaDuelMika

      Mika’s rematch, at night, at the far end of the dolls’ gallery: four laps round the rocking horse, first to two, no items, on Legend.

      The three stars

      1. Beat Mika
      2. Without a reset
      3. Two–nil
      The Night Watch
  11. Page 11THE WHOLE BLOCK ON THE LINE

    The Voltane Cup

    Three qualifying laps, a four-round Grand Prix the Re-Volt way, then Mika. All on Legend.

    5 events

    At the end The Voltane Cup

    1. 1Qualifying: MaplewoodTime trial

      One lap on factory settings. Your time sets your place on the Grand Prix grid.

      The three stars

      1. Bronze
      2. Silver
      3. Gold
      Maplewood
    2. 2Qualifying: The HouseTime trial

      One lap on factory settings, the Grand Prix grid at stake.

      The three stars

      1. Bronze
      2. Silver
      3. Gold
      The House
    3. 3Qualifying: Stunt ArenaTime trial

      One lap on factory settings, the Grand Prix grid at stake.

      The three stars

      1. Bronze
      2. Silver
      3. Gold
      Stunt Arena
    4. 4The Grand PrixCup

      Four rounds, the seven kids, points from 10 to 1: Maplewood, The House, Stunt Arena, Maplewood.

      The three stars

      1. Cup podium
      2. Win the Cup
      3. Win all four rounds
      Maplewood
    5. 5Final duel: MikaFinalMika

      Mika, the Stiletto 01, Maplewood. First to three.

      The three stars

      1. Beat Mika
      2. Without a reset
      3. Three–nil
      Maplewood

Solo or as two.

On a computer, the whole Campaign can also be played in split screen: player 2 links their account with a QR code and what they win goes to their own account, and every duel becomes two against two.

Open the album in the game

Choose your language

The game follows the same choice.

Discord

Play

Where do you take the wheel?

One garage per platform. The browser’s is open, the others open soon.

On PC or phone, nothing to install. Voltane is heading everywhere: Android, iPhone, Windows and Linux are on the way.